Main Menu
Link us
Partner & Links
Das Spiel
Fragen und Antworten
Die Entwickler
Historischer Rückblick
--- Concept Art
--- Screenshots
Geschrieben von tenochtitlan   

Kotaku Hands-On
(Ubidays 08)



The game has two modes of flight. In the assisted flight mode you can’t stall and to get a lock-on you have to fly through a series of large transparent triangles. Once you land the lock-on you fire away a missile. You also are lead through a path of triangles when trying to evade incoming missiles. Neither are easy to do, but both take away the need to fly tactically and instead hold your hand through the process of lining up targets or ditching in-coming bad guys.

Action Trip First Look
(Ubidays 08)


At any rate, the reportedly very handy assistance mode provides "a level of comfort" to gamers who aren't all that versed with aircraft maneuvering. Using assistance is there to literarily save your skin in case you get into serious trouble. It also limits the movement of your plane to prevent it from stalling (God knows I need that many times in Ace Combat). Of course, it is also said that even those who have had some experience with air combat games should often resort to using this particular mode. For example, when you're flying above dense urban areas, it will be very difficult making out specific targets on the ground. The ERS comes in will make this maneuver a whole lot easier. The best part is that switching the assistance on and off will be very intuitive and easy to pull off during gameplay. You may not want to keep the assistance on at all times, even if you are a rookie pilot. Quite simple, when you turn it off, you'll be able to accomplish a variety of cool-looking dogfighting maneuvers. Sure it's more risky that way, but ultimately, well worth the effort.

IGN Hands-on
(Ubidays 08)


On the right side of the HUD, you're given specific objectives. For this mission we had to shoot down a certain number of bombers and tanks. The MIGs patrolling the sky quickly became a barrier between fulfilling the other objectives. So even though the MIGs aren't a priority to progressing the mission, ignoring them actually makes the task tougher. The more MIGs on screen, the more missiles will be tailing your ass. And nothing disrupts a mission faster than having to constantly shake missiles. Thinning out the other adversaries in the sky is only going to help make the final objective easier to accomplish.

1UP Preview
(Ubidays 08)


Good to Go: The multiplayer is looking quite promising, with the ability for other players to seamlessly jump in and out of your solo campaign. Of course, there are all of the other typical multiplayer dog-fighting modes too, which allow up to 16 people to face off.
Good to Go: Hawx has an in-game cash system that can be used for buying new planes and weapons. Money can be earned in both single and multiplayer.

GamesRadar Hands-On
(Ubidays 08)


When you're playing in the third-person view, the game takes on a different feel altogether. There's a bob and weave to it that you don't see from the first person view, so instead of feeling like you're slowly sailing through the air, you can literally see the your own vapor trails and watch missiles narrowly buzz your craft - it's pretty cool and definitely a change of pace from the Ace Combat series

GameSpy Preview
(Ubidays 08)


When dueling another pilot in assistance-off mode, the camera does a great job of keeping both aircraft on-screen. It's also quite gorgeous, stripped of the HUD, you are free to watch the aerial ballet that results from two aces in a battle to seize a lock-on. Of course, you don't want to get too comfortable, and indeed, it would be incredibly difficult to relax at all given the unbelievable G-forces that these pilots had to be pulling. In fact, we executed a number of mid-air stall maneuvers where we'd cut our engines, flip the jet in a perfect 180 and gun the afterburners in order to catch an ace unawares.
Who's Online
Aktuell 1 Gast online
Besucher: 833063
© 2018
Joomla! is Free Software released under the GNU/GPL License.